Hi. The Utah Student Robotics Team at the University of Utah is using your asset pack to simulate rocks in a virtual environment to train drivers and test autonomous driving for the 2025 Lunabotics competition. So, not self-driving cars, but rovers. That autonomy code does not exist yet, but the driving experience with these rocks is quite fun. https://github.com/utahrobotics/lunadev-2025/tree/main/godot/lunasim
We have credited this page in the top-most README, please review it when you have the time.
Hello manglemix. I'm happy to hear my asset pack is being used in such a prestigious project! I was taken aback, in fact. May my assets serve your robotics team well, I'll be putting this on my resume. And thank you for crediting and linking the asset's page on your Github project page. I've read the README file, and I'm happy with its inclusion. 😁
PLEASE READ: I received feedback that there are only .blend files in the zip file download. I apologize for the inconvenience! Make sure that the .blend folders are unhidden. You will need to load up each file into Blender 3D and export each to the desired file format (or load them into engines such as Unity 3D without having to convert it).
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Hi. The Utah Student Robotics Team at the University of Utah is using your asset pack to simulate rocks in a virtual environment to train drivers and test autonomous driving for the 2025 Lunabotics competition. So, not self-driving cars, but rovers. That autonomy code does not exist yet, but the driving experience with these rocks is quite fun.
https://github.com/utahrobotics/lunadev-2025/tree/main/godot/lunasim
We have credited this page in the top-most README, please review it when you have the time.
Hello manglemix. I'm happy to hear my asset pack is being used in such a prestigious project! I was taken aback, in fact. May my assets serve your robotics team well, I'll be putting this on my resume. And thank you for crediting and linking the asset's page on your Github project page. I've read the README file, and I'm happy with its inclusion. 😁
For some reason the FBX and OBJ folders weren't present so I reconverted everything to work. All the files are back in. Sorry for the inconvenience!
PLEASE READ: I received feedback that there are only .blend files in the zip file download. I apologize for the inconvenience! Make sure that the .blend folders are unhidden. You will need to load up each file into Blender 3D and export each to the desired file format (or load them into engines such as Unity 3D without having to convert it).
Again I apologize greatly for the problems!
Just a quick update for all of you here: I will be updating the file format at some point in time to make using these objects much easier.